TRAIN-ME-UP: TRAINing MEtal UPskill

Objective: TrainMeUp is a Lifelong Learning programme designed for the fields of mining and metalworking to help reduce non-quality in metallurgical processes and welding, thus increasing resource efficiency. Four partners in industry, education, and research gather here to develop e-learning modules tailored to the needs of an initial 150 professionals, before further outreach and dissemination […]

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TrainCall: Call for Training Ideas of EIT RawMaterials High-Level Professional School

Objective: This project aims to find the most promising training ideas that infuse the industry with new research results, and encourages experts to share their knowledge with professionals. A call asks all subject experts to provide their solutions to the industry’s current challenges. The best ideas will be selected and the Subject Experts will be […]

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TravelEx: Underground resources travelling exhibition

TravelEx is a wider society learning project dedicated to raise awareness on underground resources. Objective Setting up a travelling exhibition providing easily accessible and general information on the importance of raw materials to the society and in particular children aged from 8 to 14-17. The solution (technology) Through an immersive environment (as a mine décor […]

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VirtualMine: as a modeling tool for Wider Society Learning

Objective The main goal is to increase the awareness among local community about the importance of raw materials and its possible use for better development of the European regions. Furthermore, the project is to popularize mining among the general public, especially children and students who start to develop their path career, as well as to […]

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VR-Lab: Teaching Laboratory-Scale, Pilot Plant & Full-Scale Melting Test Evaluations

Objective: VR-Lab is a piece of education programme content, introducing raw materials and experiment procedures, including an interactive VR environment mimicking metallurgical facilities and labs. The VR-Lab allows students and professionals to gain hands-on experience in planning, performing and evaluating experiments in a test facility, and operating high-temperature processes, without high costs, preparations and safety […]

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VR-Mine. Integrating Virtual Reality into European Mining Education

Objective Virtual Reality (VR) is becoming increasingly popular in different domains such as private gaming, industrial training, academic research and education. The VR-Mine project will bring VR into the lecture halls of the European Mining Course, a joint Master programme for mining engineering students at Aalto University, RWTH Aachen and TU Delft. The pilot VR […]

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WM-CRM: Blended learning Course Waste Management and CRM’s

Objective The secondary source of critical raw materials (CRM’s) becomes more and more important. Therefore it is necessary for civil servants, especially policy makers, students and manufacturers to learn more about waste management and CRM’s.For this a MOOC has been set up as a low threshold approach, followed by a hands-on course, with practical assignments […]

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